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Showing posts with label Character Project. Show all posts
Showing posts with label Character Project. Show all posts

Monday, 9 January 2017

Character - "Lester Sr." Turnaround

And, rounding off the trio, Lester Sr. the grumpy piano player situated at the Saloon that Frasier and Snidely have their altercation in. 



Character - Prop - Frasier's Mirror

Below is Frasier's incredibly goofy pocket mirror. As the mirror forms the crux of the short, I thought it should reflect the silliness of the characters and echo the farce of their masculinities. This was the most direct way I could see of doing that. 


Character - "Frasier" Turnaround

And straight up after the Snidely turnaround is the hero, Frasier. 


Character - "Snidely" Turnaround

Here's the turnaround for "Snidely", the villain of my character project. 


Character - Frasier - Pose

Following on from my last post, here's the second character designed for the character project, Frasier. 

Turnarounds for both characters to follow as I continue work on the project tonight, as well as finish up final work on the third character. 




Sunday, 8 January 2017

Character - Snidely Progression

I think I've reached a place where I'm happy with the design for Snidely. It's changed vastly since the initial stages of the project, whilst also adhering to my vision for the character throughout the entirety of the project. 

Included below is a progression of the character, from thumbnail pose to cleanup, right on through to experimenting with line thickness and finally, painting. 



Tuesday, 22 November 2016

Character - Frasier development


Quick update on "Frasier", the hero of my character project. I've played around with hand shapes, eyes, noses and ears just to further refine and hone the design. Justin has seen these and suggested I flatten the face a bit as currently it is too squished and pointed upwards. So my task for tonight is to fix that :)

Thursday, 3 November 2016

Character Sessions - Week 4

Week 4's Character session with Justin saw us tasked with creating 3 characters within a setting. I was assigned the western (there's a theme here...) and went at creating the characters making sure to utilize shape to convey whether a character is a hero/villain or something else. 


I eventually came up with a heroic Native American Sheriff, replete with a mix-up between clothes you would normally associate with a Sheriff and that of a more traditional flavor. I then created the Villain of this world, which became a matriarch-like saloon girl, slightly older, who runs business in the town through her saloon, keeping officials in check with bribery and fear. The third character is that of the "Outlaw" - with a bit of a twist, as it's purely just a young boy, feral from growing up in the wild, still innocent, but definitely scrappy. 

Wednesday, 26 October 2016

Character Work - Update - Week 3

So it's clear that I've been a bit lax on updating my character work on Troma Corp, to go a long way to remedying this I've collated each weeks character workshop tasks into separate posts. Here's the first, detailing week 3's task. 

I was assigned the characteristics of "Jack Sparrow" and "Ninja" with which to make a character from. I ended up with a kind of drunk ninja that relies on clumsy luck, one who isn't at all stealthy and as such, values ornamentation and flamboyance over stealth. 



Saturday, 15 October 2016

Character - Cowboy influence map

Following on from my post concerning the influence map for the "Outlaw" character, here's one for the hero character. There isn't much variation in terms of clothing, only that it is usually a lot brighter than that of their villainous counterparts, plus the build of these characters tends to be more slight.

From here, I'll be experimenting with both characters shapes to properly evoke the character suggested by the sound clip and world choice. 


Character - Outlaw influence map

Now that my idea has been given the go ahead, I've started making solid plans on what I want the Outlaw character in my character project look like. Within the audio file itself, there's clear instruction on the colours needed within the design of the characters themselves, but what I've looked at here is merely the broad strokes at what signifies the "villainous outlaw" (and in some cases below, the anti-hero) within the Western genre. 


Friday, 14 October 2016

Character - Thoughts, Initial Reaction and Branding


Okay, So here goes. After starting the character project 'proper' a few weeks ago, I've neglected to document it's progression. So, to bring you up to speed, I received "Audio clip #10" and "Saloon (Western / Sci-Fi), Antiques Shop / Roadshow as my potential worlds.

As you can probably guess from the branding I went with the Western setting.


Below is a transcript of the audio clip. 


My ideas surrounding this scenario haven't really changed from my first reaction. The audio clip features two men - one quite weasley sounding whilst the other sounds like a square jawed american hero - arguing over the colour of their clothes. Immediately this screamed to me about seeing two really grizzly and gruff Cowboys squaring up to each other, the anticipation of a fight in the aire, and then the complete opposite happens; instead, they rather effeminately squabble over clothing. 

Over the weekend I will be further exploring the audio clip and how it can inform my creative decision when it comes to personifying these characters. I've already created some influence maps which I will be sharing shortly. 

Till next time, 

Ciao.