Showing posts with label 2d. Show all posts
Showing posts with label 2d. Show all posts

Monday, 23 April 2018

Major Project - Taste - Designing Rob


This is Rob. 


Fortunately, both of us have styles of clothing that are commonly associated with us, so designing a 'costume' isn't such a task. And since I'd already established the rules the art must follow whilst designing myself, it was a much faster process in designing Rob. I began again, by throwing down shapes and seeing what I felt was closer to Rob. I am fortunate that he has a lot of patience because he most certainly doesn't look like that first thumbnail. But again, as I progressed I steadily moved closer to something that I could recognize as him whilst looking like it fits with my other design. 

I then progressed to designing his clothing and build. I couldn't resist then also drawing him in a needlessly fabulous pose, like something out of Sailor Moon. But once I'd had my fun, I again resorted to the lasso tool method I'd used with my design. Of course the magic of me posting these in a linear fashion makes it seem like I'd had this realisation way before I started designing Rob, but in actuality, I was designing us and working things out in tandem, and as such, came upon that method all at once for both characters. 

Shape wise, again, you'll notice that I initially draw things in a needlessly stocky or disproportionate way, and I can tell you here, that this is unintentional. Fortunately I have the gumption to carry on and fix these things in post. As you'll again see on the right. 


After this design was more or less settled in my mind, I moved on to more formal orthographs for use with Maya.

Realising I'd forgotten to change the front views shoes into something less...pointy...I rectified this in the separated Orthographs.



Monday, 23 January 2017

Adaptation A - Art Influence and Possible Facts

Whilst assembling the facts I want to include in the info graphic I became aware that I also needed to settle the question on what the thing will actually look like. Fortunately, an artist sprang to mind who I've followed on and off since being at UCA - Noma Bar. - a graphic artist that seeks to convey a huge amount of meaning into as simple a display as possible. As such his designs are often striking, whilst being deceptively simple.

I feel like the ethos could be applied to infographics with great results. Below is a small selection of his work for reference.



Monday, 9 January 2017

Character - Frasier - Pose

Following on from my last post, here's the second character designed for the character project, Frasier. 

Turnarounds for both characters to follow as I continue work on the project tonight, as well as finish up final work on the third character. 




Friday, 27 November 2015

Flash - Dancing. Or something.

So here is a snapshot of where I'm at with this animation, it's still a long way off.

I'll aim to have this done over the weekend, and try to keep the figure from looking too drunk :P

Flash animation - Bouncing dinosaurs.


Just in time for The Good Dinosaur!


Wednesday, 25 November 2015

Life drawing update, the fourth!

I rather enjoyed this week's life drawing session. 

Next week I'm aiming to come out of my shell a bit more and attack the page with colour! Vikki has encouraged this.

For now though, I thought about the way I could increase the dynamism in these drawings through photoshop. Here's some of that. 

Ciao. 









Friday, 20 November 2015

Sketchbook perspective tool practice.




This program is fantastic! I can definitely see it helping when developing compositions.

In relation to the feedback I received from the last OGR in terms of making my work busier and more dynamic, I can definitely see this tool playing a role in helping me achieve these goals.

Very cool!

Friday, 13 November 2015

Dinosaurs are cool! (Flash progress)

Yes,

It was inevitable.

Here's that ball I animated a while back, and I as I said, I could not resist turning it into a dinosaur.

Not only that, but an extremely bouncy baby dinosaur.

Now, for next week I've got to make a background for this chap, and also colour him in. It's all rather fun!

Thursday, 12 November 2015

Life drawing update



5 Minute studies
1 minute studies (to be used in tomorrow's class with Meg)
20 minute studies

Quick sketch of a jolly - actually I don't quite know what he is...

Monday, 9 November 2015

Thumbnails 66-73, Balla style building experimentation


Tonight I shall be rewriting my travelogue to best interpret a vision of Balla's city, focusing on movement, time and speed. In laying the groundwork for this, I am generating some possibilities for building designs based on a few pieces of his works.

I'm noticing that in overlaying his often complicated geometric shapes, strange things are happening. Things that are partially reflected in my past thumbnails, but with much more depth and a sense of the odd.

Anyway, I'm going for a much lighter city this time around. In terms of tone, and actual light.

Wednesday, 30 September 2015

Digital Painting Master Study : Ralph Mcquarrie

I still can't quite fathom digital painting, but instead of sitting there frustrated I thought it best to practice, practice, practice!

I've been watching a lot of Clone Wars recently, and from that have a growing appreciation for anything Star Wars at the moment. So I thought it fitting that I make my own attempt at a Mcquarrie!


It took about 40 minutes (which I'm sure isn't fast enough) but I can see myself improving :)

Monday, 21 September 2015

Photoshop Tutorial 01

Today, whilst being long, definitely gave me a better understanding of the course I've undertaken.

I'm equal parts worried, and relishing the challenge.

Anyway,

Here's my take on fruit, which was the focus of the first and second exercises tasked to us in the Photoshop portion of today.




I'll almost certainly come back to these to give them a bit more texture, and perhaps clean up the grayscale pears.