Hey, so with the new year approaching I thought it best that I give the ol' blog a lick of paint.
Leapfrogging from our rather in depth discussion on branding for Sugar Cube. Studios, I figured it was high time I actually get mine 'right' this time around.
So, there's a little bit of daftness at play here, a little tragedy, and a giant fire breathing lizard. As for the big lizard itself, there's some nice bleak comedy in his expression. Maybe even pathos to the right viewer.
I used Sketchbook Pro for the painting, and Photoshop for the more graphical elements here (text, ident etc.) and on the whole I think I'm becoming a bit more confident with painting. Some of the brushes in Sketchbook in particular are exceptionally on point.
Anyway, I'll be tinkering away on things up till first day back, where I'm sure I'll quickly become embroiled in some massive project, start ripping my hair out and develop a taste for espressos and trance music.
I'm sure it'll be fine.
Ciao.
Showing posts with label year 1. Show all posts
Showing posts with label year 1. Show all posts
Wednesday, 31 August 2016
Tuesday, 3 May 2016
Artist Toolkit - Maya
Intro to maya
Egg Cups : http://tromacorp.blogspot.co.uk/2015/09/maya-tutorial-01.html
Ray Gun: http://tromacorp.blogspot.co.uk/2015/09/maya-tutorial-02.html
Common Shaders: http://tromacorp.blogspot.co.uk/2015/10/maya-tutorial-03.html
UV Layout: http://tromacorp.blogspot.co.uk/2015/10/maya-tutorial-04.html
Animation 1 - Using Rigs
1, 2 and 3 point lighting: http://tromacorp.blogspot.co.uk/2015/10/maya-tutorial-05.html
Animating with dynamics, MEL scripting animation, Motion path animation, Dynamics: http://tromacorp.blogspot.co.uk/2016/05/earlier-maya-tutorials.htmlModelling 1: Digital sets
http://tromacorp.blogspot.co.uk/2015/11/maya-tutorial-06-digital-sets-progress.html
http://tromacorp.blogspot.co.uk/2015/11/maya-tutorial-06-digital-sets-continued.html
http://tromacorp.blogspot.co.uk/2015/11/maya-tutorial-06-lighting-set.html
http://tromacorp.blogspot.co.uk/2015/11/maya-tutorial-06-ive-finished-old-alley.html
Lighting and rendering
http://tromacorp.blogspot.co.uk/2015/12/maya-tutorial-07-lighting-and-rendering.html
Texturing and shading 1
http://tromacorp.blogspot.co.uk/2016/01/maya-tutorial-08-shaders.html
http://tromacorp.blogspot.co.uk/2016/01/maya-tutorial-09-tileable-textures.html
http://tromacorp.blogspot.co.uk/2016/02/maya-tutorial-14-texturing-and-fur.html
Animations
http://tromacorp.blogspot.co.uk/2016/01/maya-tutorial-11-animation.html
http://tromacorp.blogspot.co.uk/2016/02/maya-tutorial-12-felix-jr.html
Pre-visualization
http://tromacorp.blogspot.co.uk/2016/01/maya-tutorial-10-pre-viz-mega-post.html
Modelling 2
http://tromacorp.blogspot.co.uk/2016/05/maya-tutorial-17-hard-surface-modelling.html
Rigging + Skinning
http://tromacorp.blogspot.co.uk/2016/03/maya-tutorial-15-rig-wip.html
http://tromacorp.blogspot.co.uk/2016/03/maya-tutorial-15-rigging-continued.html
http://tromacorp.blogspot.co.uk/2016/03/maya-tutorial-16-interactive-weighting.html
http://tromacorp.blogspot.co.uk/2016/03/maya-tutorial-16-post-weights-and.html
Earlier Maya tutorials
Using Rigs
Motion Paths.
Mel Scripting
Dynamic Chain
Motion Paths.
Mel Scripting
Dynamic Chain
Monday, 2 May 2016
"The Blair Witch Project" (1999) - A review.
Fig 1. |
“The Blair Witch Project” (1999) by Eduardo Sánchez & Daniel Myrick is the film responsible, by large, in the rise of the “found footage” genre of horror. Notable entries into this now done to death category of film, “Cloverfield” (2008), “REC” (2007), “VHS” (2012) and “Trollhunter” (2010) among a handful of others and a sea of derivative copycats. Centering on 3 students who seek to make a documentary on a local folk legend, the eponymous “Blair Witch”, and their eventual disappearance, becoming part of the folktale themselves. The film is comprised on the footage they shot, whilst on their jaunt in the woods. And we are assured at the start that everything that happens in the runtime is absolutely true.
Fig 2. |
Combine this chilling affirmation with a smartly done marketing campaign that sought to steep the myth of the Blair Witch into cultural awareness prior to the release of the film, and a steady trickle of word of mouth recommendations, and it’s no surprise why this became such a phenomenon. The marketing campaign itself lead by “Haxan Films, the production company belonging to Myrick and Sánchez, had put together a basic website, www.blairwitch.com, giving the story behind the legend, which went online in June 1998” (Davidson, 2013) laying the groundwork. The horror of Blair Witch coming from the apparent ‘realness’ of events was embellished by interviews, videos of the missing teenagers, in fact “There’s a detailed section on the filmmakers, with photos of them preparing for their filming expedition, and individual biographies with photos dating back to their childhood. In addition, there are pictures of the aftermath including their abandoned car and tapes, photos of the police search, a number of interviews with family members and people who worked on the case, and footage from the news coverage from the time.” (Davidson, 2013) all produced to seem as real as possible, further clouding the line between fact and fiction, and lending itself to the inherent ‘hype’ the film would go on to generate.
In using unknown actors, the film cements the doubt even further, “Remember too, at this time fake documentaries were uncommon, and the unknown actors simply added to the mystique. It was also more difficult at that time for people to check the authenticity of the story, whereas today a simple search online would reveal in minutes that the events were not real.” (Davidson, 2013). Of course, the horror also comes from the possibility that the blair witch is a real entity, and as we never end up seeing her, the audience never receives the usual release present in typical horror films, instead, a dread permeates the ending, as if one has just witnessed a real murder, There are no jumpscares, no flashy effects, just an uncertainty, an uncertainty that is only made worse by the abruptness of the ending.
Tension is paramount in “The Blair Witch Project”, and it is interesting to muse on the fact that this strength can also be viewed as a weakness. Ultimately, the film lives or dies on how much you buy in to the events, and the viewers own expectations going in. Viewed as a conventional horror film, one could posit that events could be seen as lacking, but it is in viewing it in earnest, as if it is reality, a real account, or a quasi snuff movie that the real dread can be felt.
Fig 3. |
Bibliography
Davidson, Neil “The Blair Witch Project: The best viral marketing campaign of all time
” mwpdigitalmedia.com [online] https://mwpdigitalmedia.com/blog/the-blair-witch-project-the-best-viral-marketing-campaign-of-all-time/[Accessed 1/5/2016]
Illustrations
Fig 1. The Blair Witch Project Poster [image] Available at: http://static.celebuzz.com/uploads/2015/10/the-blair-witch-project-393x560.jpg
Fig 2. Missing Students [image] Available at: http://vignette3.wikia.nocookie.net/blairwitch/images/c/c8/Missing_poster.png/revision/latest?cb=20100404161333
Sunday, 1 May 2016
"The Sixth Sense" (1999) - A review.
Fig. 1 |
“The Sixth Sense” (1999) by M. Night Shyamalan centers on a child psychologist, Malcolm Crowe (Bruce Willis), and a young boy, Cole (Haley Joel Osment) at the mercy of apparitions. Yes, He can see dead people. “The Sixth Sense” is a special film, in that it contains, perhaps, one of the biggest twists in cinematic history.
To start, let’s deal with the big twist, wherein it is revealed that Malcolm is one of these apparitions. For, in the opening moments of the film he is shot by one of his old patients, who - it is hinted at (at least in the beginning as later on, the narrative breadcrumbs converge in a sort-of revelation as to the existence of spooks and spirits) - is suffering from the same problems as Cole. The film cuts to what we assume is a few months later, where Malcolm is healthy and back to work, and this transition is absolutely seamless. From then on, we occupy the false reality of Malcolm, where he himself is in denial that he has perished. But everything is presented to the viewer as if Malcolm is alive and well. This is made possible by a meticulous grasp on storytelling, matched with subtle foreshadowing that goes to serve the false reality displayed here. Everything, in that regard, is utterly believable until the final reveal, and is made so by parenting the main plot thread with Malcolm’s mini narrative concerning the growing gulf between himself and his wife (foreshadowed in the opening by the suggestion that he has a tendency to put work first) But, even without this thread, the Sixth Sense manages to build a silent dread around proceedings. This is indeed a film of subtle horror, Sian Cain writing for the Guardian reflects “The Sixth Sense isn’t a bloodfest or a whodunnit thriller: some may make the case it isn’t even a horror movie. But the quiet dialogue, the doe-eyed Osment and the sporadic yelp of violins create a tangible sense of dread that makes watching it an overwhelmingly freaky experience.” (Cain, 2014). It is definitely true to say of “The Sixth Sense”, that, overtly, it isn’t scary out and out scary. There are no gratuitous scenes concerning decapitation or trees that come to life and drag characters into the woods to do unspeakable things to them. The fear is generated by our own palpable fear of the unknown, and to an extent, things unseen. Masterfully, Shyamalan plays on our own natural fear of being alone, and this is seen in the immense melancholy of the spirits, who are eventually portrayed not as evil spectres, but real people with real failings, scared of being alone, scared at their own misgivings, wandering alone, absolutely confused, almost as if stuck with dementia and set loose on their own, Perceiving reality on their own terms stuck in neverending loops of past behaviours, not really aware of their own affect on their surroundings, Perhaps it is startling to merge a ghost narrative with that of mental degradation, but there are at least some similarities there, and it’s what goes some way at humanising this aspect of the narrative. It is certainly an element of what makes the emotional core of this film work, the extreme melancholy surrounding death and losing people. Something that haunts Shyamalan’s later works.
Fig 2. |
Dementia point aside, and going back to the story, which is layered so well, it seems that it dodges the revelation as soon as you start coming to the conclusion, everything seems thought of, or given a reason to be otherwise. Leah A. Cheyne, writing for offscreen.com mentions “The layering of relationships between the various characters, how those characters relate to their environment and each other, and how the spectator’s perception and acceptance of reality is called into question are each examined in this tightly structured narrative film” (Cheyne, 2003) For it is in buying into the notion that we are viewing events from Malcolm’s perspective, that the audience draws conclusions that crack under the revelatory nature of the finale. “The complex dialectical narrative structure leads the spectator into misreading the role that Malcolm plays within society. By placing him as one of the central protagonists, the spectator comes to understand part of the constructed film world from his perspective.” (Cheyne, 2003) And he himself is an unreliable narrator, which Cole directly states by saying the dead only see what they want to see, And in actuality we see everything from Malcolm’s eyes, everything Malcolm believes to be real.
Indeed, we are given brief moments of potential clarity, if, that is, we look hard enough. There is subtlety to be found within the production design itself; The main conceit here, being that the colour red is associated with spiritual activity, and examples where the cinematography tries to help us along the way, for instance, a telling slow zoom to Malcolm’s face in the moments after Cole reveals he can see dead people. In some ways, the subtle nature of the production design is highly reminiscent of Stanley Kubrick's “The Shining” (1980), which does it’s best to play with the reality of cinema and in particular, the space within the frame to confound the viewer (And there is a rather apparent link between these films in subject matter too, and the obvious “young boy with ability to talk to the dead” parallels). To say that this could be considered a spiritual (excuse the pun) successor to the Shining, wouldn’t be too far off the mark.
Fig 3. |
“The Sixth Sense” is a wonderfully evocative film, backed with emotional resonance seemingly pulled from Spielberg himself. It’s scary, on a base human level, playing on very personal fears of loss and loneliness. The ghosts aren’t scary because they’re ghosts. They’re scary because they’re us.
Bibliography
Cain, Sian “The Sixth Sense: The film that frightened me the most” theguardian.com [online] http://www.theguardian.com/film/filmblog/2014/oct/22/the-sixth-sense-film-frightened-me-most-sian-cain [Accessed 1/5/2016]
Cheyne, Leah A. “The Sixth Sense: Humanising Horror” offscreen.com [online] http://offscreen.com/view/sixth_sense [Accessed 1/5/2016]
Illustrations
Fig 1. The Sixth Sense Poster [image] Available at: http://vignette4.wikia.nocookie.net/h__/images/2/2a/SixthSensePoster.jpg/revision/latest?cb=20130330084858&path-prefix=halloween
Fig 2. Malcolm [image] Available at: http://montagesmagazine.com/files/2013/12/door-malcolm-6-600x338.jpg
Fig 3. Cole [image] Available at: http://images.mentalfloss.com/sites/default/files/styles/article_640x430/public/sixth_large.jpg
"The Wicker Man" (1973) - A review.
Fig 1. |
“The Wicker Man” (1973) by Robin Hardy, opens with a rather whimsical jaunt over Scottish Highlands, as Neil Howie (Edward Woodward) makes his way to “Summerisle”, after receiving a picture of a missing young girl - Rowan - accompanied with a letter from one of its residents requesting that she be found. It is evident, of course, that things are amiss, perhaps as soon as Neil opens up his plane cockpit to call for aid in getting to shore. The town and its folk are Weird. And as things transpire, a conspiracy that includes the entire town’s collusion becomes apparent - Howie well and truly becoming a rat in a maze.
Fig 2. |
And how brilliant it is, to see the film treat this ‘askewed-ness’ with such normalcy. It is itself an example of storytelling through visual means, for the signs that Summerisle and its inhabitants are a little alternative are there from the start. There are moments where reality appears to be broken, be that in the form of sudden outbursts of signing, rituals along the side of a path where naked women dance amongst stone circles and of course, the spontaneous orgies which happen outside of Howie’s window at night. “The Wicker Man” treats these moments with the same seriousness as the remainder of the film, never really allowing the characters or the audience, time to rationalise the events, until, of course, the finale.
It is interesting to note the intended slant on pagan worship vs. organised religion, as the subtext seems to criticise the repression caused by practicing christianity. And it is within the characters themselves that this battle is personified. Neil - the hero - is a virgin, seems to detest the singing and frivolity that the townsfolk display, and is a slave to the power his position confers upon him. Indeed throughout proceedings this seems to be the case, Donato Totaro, writing for offscreen.com concurs that “Once on the island Howie’s own devout religious beliefs are consistently challenged by the practising Pagans of the island...” (Totaro, 2006) A real part of this challenge is his attraction to the innkeeper's daughter (Britt Ekland), and it is perhaps here where Sergeant Howie feels his faith most questioned, perhaps becoming swayed by the sexual resonance of Summerisle itself. It is just as well that there wasn’t a sex scene, as the mere suggestion that Howie is tempted is enough of a betrayal to his faith and his wife, and lends an incredible weight to the temptation Summerisle and it’s inhabitants offers. And of course, it seems that “The contrast of both religions and their bizarre rituals is entirely the point though and at least the nude, sexually liberated residents of Summerisle appear to be having more fun than the buttoned down stiffs back on the mainland.” (Ratcliff, 2015)
Fig 3. |
It is enthralling to think upon the ending, in which sympathies are questioned, and one can find themselves perhaps understanding Lord Summerisle (Christopher Lee) contempt for what Howie represents. There is a sense, that Summerisle is a place that is better left alone, that their way should not be encroached upon by a form of modernity. “And yet much of the film’s cult status can be attributed to an audience reading of the film as being pro-Pagan and in opposition to Sergeant Howie’s Catholic authoritarianism.” (Totaro, 2006) Though read in a through a more contemporary lense, it can be posited that both sides are perhaps a little ludicrous in their application. Howie now representing a very traditional and reserved face of Britain, and the townsfolk of Summerisle that of the rising tide of counterculture - be it wiccans, druids, grognards and scientologists. Things that, at the time, were perhaps considered liberating, are now viewed in a slightly gaudy light.
The brilliance of “The Wicker Man” can, in part, be attributed to it’s bonkers ending, turning a small town horror into a biblical epic, for it is Neil’s sheer arrogance in his power - granted to him by the law, and to a lesser extent, his christianity - that allows the viewer to sit in a very grey area indeed.
“The Wicker Man” is an interesting and most excellent parable of tradition pit against the new; authority from position against charismatic authority which charges the film with a tension that is belied by its genre bending presentation. The tension arises in such a tightly woven tapestry of story that one could feel ill at ease even in the moments of levity. There is something “other” at play here, something greater than fear, horror, repulsion. That something lies on Summerisle.
Bibliography
Ratcliff, Cristopher “THE WICKER MAN: THE GREATEST BRITISH HORROR FILM” [online] Available at: http://www.methodsunsound.com/review-the-wicker-man-the-greatest-british-horror-film/ [Accessed 1/05/2016]
Totaro, Donato “Constructing The Wicker Man” [online] Available at: http://offscreen.com/view/wicker_man [Accessed 1/05/2016]
Illustrations
Fig 1 The Wicker Man Poster [image] Available at: http://www.agasucci.co.uk/wp-content/uploads/2013/08/wickermanposter1.jpg
Fig 2. Sergeant Howie [image] Available at: https://colewebbharter.files.wordpress.com/2014/01/howie.jpg
Fig 3. Lord Summerisle [image] Available at: http://www.bbfc.co.uk/sites/default/files/styles/hero/public/hero/the-wickerman.jpg?itok=51vOvvVn
Friday, 29 April 2016
Germ Warfare
Just in the nick of time!
Wednesday, 27 April 2016
Fantastic Voyage - Germ Warfare Pre-vis
Okay, so here's a playblasted Pre-vis for "Germ Warfare". I'm well on my way at this point I think. Today's goal is to paint the environments textures and to sort out the lighting. Then begins the rendering process. I'm also quite happy with the edit on this pre-vis, so I think I'll drop the final rendered images into a bin on premiere and swap them onto the timeline. (Then get to work on the soundscape proper)
I've got two computers on the go at the same time to improve my chances of getting everything rendered overnight. It'll be a tough couple of days, but I'm throwing myself at this. Let's get this done!
To battle then!
Thursday, 21 April 2016
Fantastic Voyage - Bacteria skinning progress and walk cycle test
Here's an update on my bacteria model. It's skinned (much easier than my previous model thankfully) and I've made a simple walk cycle. I've made it slow, as these things will ultimately be shown rather big, compared to my soldier (there will be smaller versions that I'll "speed up").
I also tried to experiment on how the bacteria will be framed in shot, just to emphasise...size.
Next on my list is alternate heads for my soldier, animated textures for his face, sorting the "rivet" feature out so that I can pin his buttons to his jacket without them sliding off into oblivion. By the end of this weekend I'll have a CG previz complete, with additional shots. That's the plan anyway.
Ciao.
I also tried to experiment on how the bacteria will be framed in shot, just to emphasise...size.
Next on my list is alternate heads for my soldier, animated textures for his face, sorting the "rivet" feature out so that I can pin his buttons to his jacket without them sliding off into oblivion. By the end of this weekend I'll have a CG previz complete, with additional shots. That's the plan anyway.
Ciao.
Fantastic Voyage - PVT. Collis finished textures and walk cycle test.
PVT. Pen is finished, more or less. (The less being his actual face!).
Here's a quick walk test just to see if any elements of my model were left behind during the skinning process. It seems as though I've been successful. Though I've had to disable the buttons for now, until I can work out how to make them stick to the mesh, rather than travel straight through it as soon as any element is moved.
Next I've got to set up the facial animation textures, and work out what expressions I will need. Luckily he doesn't speak, so all I will need is a collection of expressions that can be switched between at the right moments.
I'm skinning my monster today, which should be a considerably easier feat that this was as there is no face to worry about, and no buttons either. Phew.
Ciao.
Next I've got to set up the facial animation textures, and work out what expressions I will need. Luckily he doesn't speak, so all I will need is a collection of expressions that can be switched between at the right moments.
I'm skinning my monster today, which should be a considerably easier feat that this was as there is no face to worry about, and no buttons either. Phew.
Ciao.
Monday, 18 April 2016
Fantastic Voyage - PVT. Collis Maya progress
More progress has been made with PVT. Pen. Here's a few stills detailing his smoothing and UV. I've also included the texture painting, complete with UV outlines. Really happy with how this one went, I've managed to minimize visible seams, and even hide them in smart places.
Next on my list is the rig, which I am making now.
Better get on with it :)
Sunday, 17 April 2016
Fantastic Voyage - PVT. Collis rough maya modelling
I've made the head separate from the body so as to be able to swap them out when it comes to showing the other soldiers in the portmanteau sections of my animation.
More posts to come, just painting his textures up at the moment, and considering on whether to put Indiana Jones on in the background as I work.
Choices.
Friday, 15 April 2016
Fantastic Voyage - Bacteria texturing complete
So here's the finished texture for my bacteria. I've still things left to do in order to finish this (bump mapping to add depth to the 'rusted' areas of the texture.
Otherwise I'm happy with this and will move on to the skinning process henceforth!
Ta ta.
Thursday, 14 April 2016
Fantastic Voyage - Bacteria texturing progress
Here's today's progress with the model for the bacteria. Struggling to hide the seams created during the UVing process, but I'm getting there in terms of hiding them/properly painting the textures.
Wednesday, 13 April 2016
Fantastic Voyage - Creature UV update
Here's what I've been working on today. So all that's left to do with the creature is to paint its texture and finish skinning it to its rig and to run a few animation tests.
So far so good :)
Fantastic Voyage - Creature texture ideation.

With the model and rig complete - save for that O'so important skinning process, I've moved on to texturing and with that, generating options for this beasts skin. Obviously it's important that I keep the colours inkeeping with the desaturated look my environments and hero are abiding with.
I'm leaning towards option 6,7 and 8, purely because I think they'll pop (as much as something can whilst being desaturated) against the background.
I'll implement them soon and then get started on the skinning process.
Monday, 11 April 2016
Fantastic Voyage - Creature in maya.
I'm going for it now.
Quite settled on the design of the bacteria - I feel like some more colour experimentation is due of course - I've seen fit to jump into maya to plot the basic shapes out for the bacteria.
The conceit for the animation would be that these things range from small to large, with variations along the way (Keeping in mind the constraints of having to model these variations).
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