I think I'm beginning to understand how to work in Mudbox now, as I'd been struggling in the previous sessions. Really enjoyed sculpting this, and will continue experimenting with this sculpt at home.
Tuesday, 31 January 2017
World Cinema - "Spirited Away" (2001) - A Review.
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| Fig 1. |
There is a certain amount of pedigree to consider when talking about the films of Studio Ghibli, and it is worth noting at their inherent and often inferred quality. Of "Spirited Away" in particular, Miyazaki confers that each frame was hand drawn, but what is perhaps most staggering is the attention to detail within those frames. Roger Ebert mentions that at times in the background of the bathhouse scenes he noticed that "watching from the windows and balconies of the bathhouse are many of its occupants. It would be easier to suggest them as vaguely moving presences, but Miyazaki takes care to include many figures we recognize. All of them are in motion. And it isn't the repetitive motion of much animation, in which the only idea is simply to show a figure moving. It is realistic, changing, detailed motion." (Ebert, 2012) and this generosity is only compounded further when considering the way in which Miyazaki effectively wrote the story, preferring at first to start with the storyboarding process first of all, and allowing the script writing process to erupt from that.
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| Fig 2. |
In terms of characterisation, this is where the film really shines, for it doesn't follow the traditional route of "apathetic child learns how to be good" as is so often the case in coming of age tales, instead the characterisation is much more grounded in reality, allowing Chihiro to come to terms with things in her own time. Critics have posited that Chihiro comes across as rather sullen, which is a disservice to her character and errs too closely to presuming that at the start of the film she's merely a typical spoilt child that needs to learn a lesson over the course of the film. The inspiration behind her character is perhaps most telling as to the aim a - then retired - Miyazaki had when setting out on this project. "Miyazaki said he'd decided to make it based on the ten-year-old daughter of friend, associate producer Seiji Okuda, who came to stay with him every summer. With this in mind, he made the movie for ten-year-old girls. This is exactly why it resonates so well with people of all ages and why Chihiro feels so real. How often can you say a film has been made for young girls, rather than money or mainstream audiences?" (Ewens, 2016) coupling this with the natural growth of the story out of the storyboarding process leads to an extremely naturalised feel over the film. Miyazaki cementing this viewpoint when asked in a Midnight Eye interview about that process. "It's not me who makes the film. The film makes itself, and I have no choice but to follow" (Miyazaki, 2002).
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| Fig 3. |
In terms of sheer ambition, "Spirited Away" can only be commended, for it not only allows itself to pose as an atypical example of a coming of age narrative, but also in the way that it distances itself from American animation. A scene that perhaps typifies this is when Chihiro's "parents eat so much they double or triple in size. They eat like pigs, and they become pigs. These aren't the parents of American animation, but parents who can do things that frighten a child." (Ebert, 2012) and it is in this way that the true flavor of this particular type of animation can be felt. Things are a bit more complex, a touch more naturalistic and grounded that say, something from Disney, which while entertaining, has a tendency to play it safe with it's characters. In fact, the very notion of Chihiro choosing to push to survive despite all the odds stacked against her and ultimately save her parents - who had spent most of the opening brushing off Chihiro's fears, and in general, not hearing her - is complex and mature, and in general the film doesn't patronise its audience.
Bibliography
Ebert, R. (2012). At: http://www.rogerebert.com/reviews/great-movie-spirited-away-2002 (Accessed on 31 January 2017)
Ewens, H. (2016) Why ’spirited away’ is the best animated film of all time. At: https://www.vice.com/en_us/article/spirited-away-ghibli-miyazaki-15th-15-year-anniversary-best-animation-hannah-ewens (Accessed on 31 January 2017)
Midnight eye interview: Hayao Miyazaki. (2001). At: http://www.midnighteye.com/interviews/hayao-miyazaki/ (Accessed on 31 January 2017)
Illustrations
Fig 1. Spirited Away Poster. [image] At: https://s-media-cache-ak0.pinimg.com/originals/4f/d0/0f/4fd00fcfc910fbf3a2f6f083cea103a1.jpg (Accessed on 31/01/2017)
Fig 2. Chihiro & Sen. [image] At: https://i.ytimg.com/vi/_jGXcSBcvQQ/maxresdefault.jpg (Accessed on 31/01/2017)
Fig 3. Chihiro watches her parents eat. [image] At: https://vice-images.vice.com/images/content-images-crops/2016/07/19/spirited-away-ghibli-miyazaki-15th-15-year-anniversary-best-animation-hannah-ewens-body-image-1468944720-size_1000.jpg?output-quality=75 (Accessed on 31/01/2017)
Monday, 30 January 2017
Saturday, 28 January 2017
@Alan Adaptation A - Revised facts and expanded script
Taking the advice on the previous post regarding Adaptation A, I've reordered the facts and replaced the long-winded one, whilst also making additions to improve the flow of the infographic. I'll be allowing a little bit of freedom on the recordings to keep it sounding natural for the voiceover artist.
I've also been thinking about the way in which the infographic will be constructed and I think, over this weekend I will be roughly storyboarding it out just to get a sense of what I want the finished article to look like. As I want to keep the tone light, I've considered the fact that there is a definite structure to a "Top 10..." video, so for the most part the language will be dry, and the humor may come from things happening visually. This, I feel, is an important part in keeping people engaged depending on the context.
If this is looking good I'll send it over to the voiceover artist and focus on plotting out the visuals.
Friday, 27 January 2017
@Alan Max Walk Cycle Playblast
Here's the playblast as requested :)
This reflects where I'm up to at the moment since yesterday. I think I'm having trouble making it feel like it's got weight behind the movements, but that may be a case of me trying to run before I can walk as I've not yet finished all the in-between and breakdown poses.
Adaptation A - Chosen Facts
The selection process for these facts was actually quite difficult, as I didn't want to select facts that were too obscure, or unimportant to the casual observer. So I went for a selection of anecdotal stories, for humor, and facts about the production of the film trilogy. Going by previous conversations with Alan, I've tried to take a step back from 'fanboyism' and present a detached selection of facts, so that I don't come off as overly defensive and therefore biased in the infographic.
I'll be typing up the script tomorrow as I've got a voice over artist lined up, and hopefully over the weekend I'll be able to get some animation tests completed in after effects.
I'll be typing up the script tomorrow as I've got a voice over artist lined up, and hopefully over the weekend I'll be able to get some animation tests completed in after effects.
Thursday, 26 January 2017
Maya Class - Walk Cycle Key Pose Breakdown
This is the complete set of key poses for this particular walk cycle. I started them in last Thursdays Maya class, and finished them off today, moving on to the inbetweens. I'm finding it a tad difficult in visualising the movement but I'm hoping that will become easier when the in between motions are in there. I also need to work on the curvature of the spine, positioning of the head and so on.
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