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Thursday 3 November 2016

Maya - Flamenco Max Progress

Truth be told, animating Max has proven difficult for me, so I've spent extra time on him during reading week in order to fully get to grips with the principles of animating him. Working on the transition between just one of his poses, I've included hold frames as well as secondary animation in the arms, COG control and legs in order to add a sense of weight to Max as he runs through the action. I've also aimed to get the timing of the actions correct too, as this wasn't working up to this point.



I'll continue working on Max in the downtime between Character work (which I'll be posting over the weekend) and Narrative project work.

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