For Instance, I'm still working out a way of getting the rays of light to bounce around and off of my buildings. I've looked at volumetric lighting, but am not too sure on its implementation within a daylight scene; there's another part of me that is half tempted to physically model the beams of light and texture them accordingly.
I am enjoying the way in which I am forced to think on my feet when encountering problems like this. And I feel wholeheartedly that I will have settled my conundrum by tomorrow.
I'll have Gyro textured by tonight. I'm particularly looking forward to seeing all of the cars textured.
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