-->

Tuesday, 3 May 2016

Artist Toolkit - Maya

Intro to maya 

Egg Cups : http://tromacorp.blogspot.co.uk/2015/09/maya-tutorial-01.html
Ray Gun: http://tromacorp.blogspot.co.uk/2015/09/maya-tutorial-02.html
Common Shaders: http://tromacorp.blogspot.co.uk/2015/10/maya-tutorial-03.html
UV Layout: http://tromacorp.blogspot.co.uk/2015/10/maya-tutorial-04.html
Animation 1 - Using Rigs
1, 2 and 3 point lighting: http://tromacorp.blogspot.co.uk/2015/10/maya-tutorial-05.html
Animating with dynamics, MEL scripting animation, Motion path animation, Dynamics: http://tromacorp.blogspot.co.uk/2016/05/earlier-maya-tutorials.html

Modelling 1: Digital sets

http://tromacorp.blogspot.co.uk/2015/11/maya-tutorial-06-digital-sets-progress.html
http://tromacorp.blogspot.co.uk/2015/11/maya-tutorial-06-digital-sets-continued.html
http://tromacorp.blogspot.co.uk/2015/11/maya-tutorial-06-lighting-set.html
http://tromacorp.blogspot.co.uk/2015/11/maya-tutorial-06-ive-finished-old-alley.html

Lighting and rendering

http://tromacorp.blogspot.co.uk/2015/12/maya-tutorial-07-lighting-and-rendering.html

Texturing and shading 1

http://tromacorp.blogspot.co.uk/2016/01/maya-tutorial-08-shaders.html
http://tromacorp.blogspot.co.uk/2016/01/maya-tutorial-09-tileable-textures.html
http://tromacorp.blogspot.co.uk/2016/02/maya-tutorial-14-texturing-and-fur.html

Animations

http://tromacorp.blogspot.co.uk/2016/01/maya-tutorial-11-animation.html
http://tromacorp.blogspot.co.uk/2016/02/maya-tutorial-12-felix-jr.html

Pre-visualization

http://tromacorp.blogspot.co.uk/2016/01/maya-tutorial-10-pre-viz-mega-post.html

Modelling 2

http://tromacorp.blogspot.co.uk/2016/05/maya-tutorial-17-hard-surface-modelling.html

Rigging + Skinning 

http://tromacorp.blogspot.co.uk/2016/03/maya-tutorial-15-rig-wip.html
http://tromacorp.blogspot.co.uk/2016/03/maya-tutorial-15-rigging-continued.html
http://tromacorp.blogspot.co.uk/2016/03/maya-tutorial-16-interactive-weighting.html
http://tromacorp.blogspot.co.uk/2016/03/maya-tutorial-16-post-weights-and.html

No comments:

Post a Comment