Showing posts with label script to screen. Show all posts
Showing posts with label script to screen. Show all posts
Friday, 19 February 2016
Thursday, 18 February 2016
"Ziggy" - Finished Animatic.
Here's the rescored version of my animatic. Got to dash, more work to do. Looking forward to showing it off though, See yáll on the morrow.
Cheers,
Crouch.
Labels:
animatic,
CAA,
character,
script to screen,
storyboard,
uca,
year 1
"Ziggy" - Animatic
Here's the current animatic for "Ziggy". Really happy with this, image upscaling issues aside.
I don't know if It's a cop out by utilising "Blue Danube" for the score, initially I had put it there as a placeholder to edit to, but increasingly I found that it just worked so well that I couldn't bare to remove it.
Thoughts appreciated.
Cheers,
Crouch.
Labels:
CAA,
character,
script to screen,
Sketchbook,
storyboard,
uca,
year 1
Wednesday, 17 February 2016
"Ziggy" Presentation storyboard
So, here's my completed, revamped, brand spanking new storyboard. I've taken a lot of care in adding in shots to give greater resonance to the events that unfold in "Ziggy", as well as - well - a lot of care generally.
Pretty shortly this will be turned into an animatic. I've got a rough idea as to what I want to do with the sound design.
Anyway, on the home stretch now. Once all is done, I look forward to treating myself with Deadpool on the weekend.
Ciao,
Crouch.
Sunday, 14 February 2016
"Ziggy" - Ziggy's space suit.
And hot on the heels of my last post, here's Ziggy's space suit!
Getting used to using the Cintiq now. Now I'll be moving onto the environment, hopefully having a portion of the space shuttle worked out by the end of today.
Labels:
CAA,
character,
script to screen,
Sketchbook,
uca,
year 1
"Ziggy" - Grappling hook development
Not forgetting the prop that needs to be included in "Ziggy", here are some designs for the grappling hook that will eventually be used to save my heroes lives.
I'm leaning towards the simpler shapes. Imagining the devices to be quite chunky, cumbersome guns. As you can see, there are certain shapes which I have favored and as such are repeated a few times. I particularly enjoy the design of 11 and 12.
Saturday, 13 February 2016
"Ziggy" - Fuzz Space suit design.
Big news, I got myself a Cintiq.
And these are the first images I've got from it!
Yes, Fuzz and Ziggy needed space suits! So here is Fuzz's, replete with a tiny deviation from their usual design - blue stripes down the arms and legs.
The good news is that I'm finding the new tablet easier to work on. So, Ziggy's suit, The grappling hook and the environments. Big day tomorrow then :)
Labels:
CAA,
character,
script to screen,
Sketchbook,
uca,
year 1
Thursday, 11 February 2016
"Ziggy" - Waxworks Worker design
So, working up the placeholder characters in my storyboard had proved successful with the other characters, each leading me to something different or modified from what I initially imagined, and I certainly went along this route for the Waxworks Worker. I imagined this kind of greasy teen, not particularly odious looking; instead being this "living in his Mum's basement, going out partying on the weekend, heavy metal listening" kind of guy.
So I went down that route, yet as I was drawing him I quickly grew dissatisfied with his design. And into my head popped a scruffy looking round fellow. Cheerful and unassuming. Someone content in minding his own business, kind of just waddling along as he worked. It almost felt as though I was drawing something half remembered, and as he appeared I saw fit to give him a name, which initially he would not have had.
So, here's Steve, the Waxwork guy.
Labels:
CAA,
character,
script to screen,
Sketchbook,
uca,
year 1
"Ziggy" - Mother, colour comps.
So, all in all I'm really happy with how these have turned out, I feel like I've achieved the glee that the Mother character shows when encountering the Fuzz display. To top that off, I think I've achieved something which I wasn't capable of at the start of this course, which is to draw convincing female characters, and to an extent, draw characters at all.
So, I'm faced with 4 choices. Personally, I really like number 1, and it's how I've imagined this character looking from the start. But having said that, there's merit in the other choices too. Option 2 with the cream jumper is really evocative of the 80's in my mind. And there's something about that red jumper in number 4 too.
Decisions decisions.
Anyway, one more character to plot out after this. The ball is rolling!
Labels:
CAA,
character,
script to screen,
Sketchbook,
uca,
year 1
Wednesday, 10 February 2016
"Ziggy" - Mother, character development
To design the boy's mother then...
I began to experiment with what sort of character I wanted the mother to look like during the storyboarding process. And after receiving feedback about it, it became clear that I had to imbue her with more aesthetics from the 80's.
So, straight off I formed a mental checklist of what that could be and came up with big hair, big jumpers, big glasses and "Mom Jeans".
The first result (the character on the left) left much to be desired, for I feel like I had created the boy's younger sister instead of his mother. So I tried again, hiding the midriff and straightening the trousers out - as well as getting rid of that sassy pose.
I felt quite happy with the addition of glasses and to a greater extent, the "big hair" - which was mainly inspired by this image.
So, I played around with the pose again, and presto!...
So, onwards to the colour comps! :)
Labels:
CAA,
character,
script to screen,
Sketchbook,
uca,
year 1
Tuesday, 9 February 2016
"Ziggy" - Young Boy, colour comps
So, here are the colour comps I mentioned earlier. I've tried to be in-keeping with colours that recurred within my image reference library.
Choosing between them is a little tougher this time around, I feel like I'm leaning towards number 1. though.
Let me know what you think.
Cheers,
Crouch.
"Ziggy" - Young Boy, development.
So after having blocked out the main shapes for the character of the "Young Boy", I feel like I had a moment of inspiration. Imagining this little guy, who is disinterested in everything at the start of the short, I could see his face perfectly, this yawning, slightly lethargic looking sprog, almost "too cool for school". Then, I based his clothing on a couple of collected reference images.
Later on tonight I'll be cleaning the lines up further and trialing some colour comps.
Let me know what you think.
Cheers,
Crouch.
Labels:
CAA,
character,
script to screen,
Sketchbook,
uca,
year 1
Monday, 8 February 2016
"Ziggy" - Ziggy colour comps
Here's the fruits of this evenings labour.
Again in Sketchbook, I've cleaned up the lines and utilised the shape method that Justin taught us a few weeks back. It really does help you draw your character, for a start, but also denote their nature.
After the sketch was cleaned up and drawn over, I created a couple of colour comps for Ziggy's possible outcomes. I myself, am a fan of number 2 and 4. The spots go a long way in cementing Ziggy's inherent scrappiness and loveable nature, and are also in-keeping with the notion that Ziggy should at least look like Laika, in part. With 4, I tried to link it with Fuzz's blue suit, but in the end, if they both end up looking like surgeons I think I'll pass on them :P
Let me know what you think anyway.
Cheers,
Crouch.
Sunday, 7 February 2016
"Ziggy" - Fuzz, Further development and Colour comps
On Phil's recommendation that I utilise tools like Sketchbook and Illustrator I've become determined to clear my linework up. Here's some more development on Fuzz, I went with shape number 5 in my previous post, as many, and myself agreed it was conveying what I wanted best.
Then I began to experiment with different colour choices based on the reference images, with a couple of divergent colours thrown in for good measure. I'm quite fond of number 1 and 3 as they are in keeping within the aesthetics of the time period "Ziggy" is set in.
Any suggestions welcomed of course!
Cheers,
Crouch.
Labels:
CAA,
character,
script to screen,
Sketchbook,
uca,
year 1
Saturday, 6 February 2016
"Ziggy" - Fuzz, Shape profiles
So I'm working in Sketchbook Pro on the design for Fuzz at the moment, currently just testing out silhouettes for him.
As he's almost the comic relief in "Ziggy" I'm trying to go for shape profiles which suggest a certain air of 'goofiness' whilst retaining heroic characteristics and not going overboard in the former aim. I've trialed a few options with varying success - in my opinion. I'm thinking that 2 and 5 best suggest Fuzz's nature as a goofball. I'm interested in others thoughts though?
I'm going to carry on with these, Sketchbook Pro has made it much more enjoyable getting these done. It's such a nice program to use.
Cheers,
Crouch.
Thursday, 4 February 2016
Script to screen OGR #2 3/2/16 - "Ziggy"
I'm moving forward with the design aspect of the project, having collected enough image references to feel confident in setting my short within the two time periods it inhabits, the 60's and 80's respectively.
Really enjoying the project, and the fact that Ziggy feels so real to me already is telling that I'm invested. In the coming days I will be finalising the design for Fuzz and the Mother and child, paying attention to previous feedback and reflecting more on how I can aestheticize the times my characters inhabit so as to convey the time period without any unnatural exposition.
Cheers,
Crouch.
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"Ziggy" - Storyboards
So here's the completed draft of my storyboard, with a few last minute alterations based on the feedback I received from Phil. I think I'm missing a couple of shots here and there, but that's something that can be refined soon.
Friday, 29 January 2016
"Ziggy" - Ziggy Influence Map
Here's a few of the sources I'm pulling from for the design of Ziggy; a mixture of real reference with some of the animated influences too.
Ziggy - Character development
In partly basing my story on that of Laika's, I wanted to keep Ziggy relatively similar in terms of breed, So I gathered images of Laika and began to do rough sketches, firstly trying to get used to the shapes at play and secondly to develop a style that I wanted to stick with. Laika was a mongrel and so I've gone for a slightly scruffy almost scrappy design, as I'm trying to make a distinction between Ziggy and characters like Bolt.
I then began to play about with the shapes, trying to imbue Ziggy with some form of innocence, but also a confidence. I think I have achieved that in some of these. Inkeeping with the idea of
I'm keen to explore the idea further, perhaps trying to achieve a stylised realism in the way Ziggy, and his world will be realised, as the animation is basically an alternate timeline story it just makes a lot of sense to keep things grounded in reality. I'm going to carry on experimenting with faces but I feel like I'm going in the right direction with some of these, particularly the final two images (Ziggy in his suit - not the final design - and Ziggy in his undersuit). I'm looking at official images of both Laika and the Apollo missions to maintain the aesthetics I'm aiming for.
Back to work!
Cheers,
Crouch.
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