Looking back on the last three months it seems apropos to acknowledge the difficulty presented in navigating the pitfalls of group work. Focusing on the positives is the theme here though, and I'm glad to say I feel as if my confidence in myself has been bolstered. I feel as if I have improved on my somewhat 'stop/start' approach to work. But on the whole the pacing, and my pace within the project never faltered. I feel that my own performance in the group marked an improvement on disciplines I had begun to cultivate in the first year, and afforded me a certain sense of progression in terms of my maya skills. I am particularly proud of my rigging and skinning work in this project, since it was the first time I really started to problem solve, with the various and at the time disparate skills learned from the tutorials and from speaking with Alan.
It's been a fruitful experience and further hit home the difficulty of transporting concept art into assets within Maya, developed my skills in writing and visual storytelling - as initially I strived to be almost too literal in the direction I was going - so I'm happy to have produced something with an air of subtlety about it. And essentially, 'making it work' and seeing it come together in the final few weeks has been gratifying, and made the effort expended entirely worth it.
I've always been the sort that has focused on what I can learn from any situation, good or bad, how I can broaden my own skillset from it etc. And I can definitively say that the challenges and successes of this term have given me a lot to reflect upon going forwards.
I'm disappointed that the film remains unfinished as of yet, but I'm confident that the process of getting it to its current state has been a valuable enough experience.
Onwards, right?
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