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Monday, 30 November 2015

Gyro - Blocking stuff out in Maya.


Breakdown
Planning the shot.

So I've made a couple of the buildings require for the final composition and I think I've got the UV's working nicely at this point, however, I'm in two minds as whether to keep these structures low poly so as to reinforce their shard-like appearance and also to be in-keeping with the style set out in my concept painting. I asked Simon the same question he recommended I try it that way and see how it comes out, which I intend to do.

Tonight, I'll be experimenting with different lighting and how it affects my buildings, As in parts of the concept painting there is quite a soft light, so I'm hoping achieving that won't muck anything up with my UV's or anything.

I was a little unsure with the process, but I've resolved to use planars on each surface without stitching them together. I think this will probably produce anomalies along the edges of the buildings so I shall see how it goes. Maybe I'm overcomplicating the process in my head, maybe I'm not.

Anyway, More stuff soon :)

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