Monday, 12 February 2018

Major project - Ideation and summary.

"My Dinner with Andre" (1981) dir. Louis Malle
It is my hope that I can prepare a showcase of the skills learned during the onward motion of the course; that I can effectively produce a piece of work that both speaks to me as a creator, and highlights a professional sensibility. 

The inception of my idea came out of my work on the extended dissertation, which - broadly speaking - focused on the discourse between high and low artforms. This difference, or lack of (depending on your viewpoint), has always interested me as it forms the basis of the way in which we as individuals build up our own assertions of taste, through our subjective consumption of art. This is evidenced in its simplest form in conversation, where there are often as many disagreements as there are agreements. As such I've elected to keep my animation semi thematic to my work on the dissertation and pursue a more conversational end product.    

Marvel Studios, and the death of Cinema?
I'd been sitting on this very basic want/outcome for my major project for the few months I was writing my dissertation, and I admit, it hadn't grown much through those months, sitting in the back of my mind waiting to take a fuller form. But from early conversations with Alan, it was suggested that I watch Louis Malle's "My Dinner with Andre" (1981) which by and large, is a two hour conversation with the appearance of being realtime, centering on a meetup between old friends Wally and Andre. It took me a while to settle in to the very simple set up for the film, but I found myself sinking into the natural patter of their conversation. Sure, this is a movie that might as well be a podcast, or on radio, the filmic qualities of this film are secondary to the content of their conversation. As such, the film isn't very complex. It's a collection of one two shots, tracking reactions between the two gentlemen as their evening progresses.

It dawned on me, as I watched, that this film was doing everything it could to immerse you in the reality of these two friends, sharing a sometimes awkward, sometimes riveting conversation. Aesthetically, it's steeped in naturalism, almost shot as if a documentary, and there's a decidedly lo-fi sheen to the picture, very 70's grainy. Conflating this further, the actors walk a fine line between playing themselves - they share names with their characters etc. Despite this, the film obviously conflates time in the attempts to shoehorn an entire 3 course meal into the runtime, as it's implied through proceedings that the two arrive at the restaurant near opening time and are the last customers to exit.  

The crux of my ideas generated by viewing the film really centered on the representation of reality and the content of their conversation, which too, felt very real, almost ad libbed. And, as far ranging as it is, there also seems to be this air of control too, where the conversation is consistently entertaining - whether this is through a large amount of observation of real conversation combined with cherry picking, or entirely spontaneous seems moot. From thinking on all of this, I really hit on the need to situate characters in a similar setup to chat about film, perhaps extending some of the discourse Wally and Andre share about art, but in animated form. The need to justify the need for this to be animation seemed to be as moot as it was for Louis Malle when he made this film when it could have easily been something else. 

After relaying this trail of thought to Phil - with attempts to justify why I would use animation on this project, where I cited that the immediacy of animation makes it easier to identify with events on screen - we centered on the idea that I could perhaps produce a proof of concept series of shorts that focus on film itself, perhaps showcasing peoples genuine reactions to seminal moments in film and pairing high/low arguments in an immediate and naturalistic way. This would allow me to showcase my work in all of the ways I would like, whilst also allowing me a means of production that allows me to produce something within a framework that doesn't shift, with beneficial limits in place to aid the speed of creation. Initially this worried me as I still feel compelled to create something with a traditional narrative, akin to short film making, and I do feel that the initial state of this particular idea threw away a lot of what I enjoyed about My Dinner with Andre; it would involve breaking a fourth wall with visual elements that sit outside of the reality of the recorded conversation (much like a youtube video essay does) and whilst I like the idea of creating a quasi infographic/narrative series of shorts, I would like to progress in a direction that tries to maintain the illusion of reality, much in the spirit of MDWA, so I would like to rely on what happens "in camera" or in sound, or at least, just avoid breaking the illusion that you are an observer. Perhaps more Creature Comforts than a Collider Top 10 video.   

Going forward then...


The obvious component needed is the audio content as it's the element that everything will hinge around. I'm aiming to keep things semi focused on films, but I really want to maintain that documentary feel, so I'm trying to record things in a very candid way - either by doing quick "hot takes" or spontaneously electing to record a conversation between two people after showing them a certain film scene etc. This is in response to the initial idea of just going into a recording studio and performing in a way that's similar to recording a podcast. I feel there are drawbacks here as there is a certain amount of 'playing up to the camera' with those methods of production, where I feel people tend to be a tad more outrageous and therefore, staged, than they would be in a different setting. I want to absolutely nail that naturalistic feel after all. 

I'll be writing a post that will further detail the process and the criteria for recordings soon.

Wednesday, 8 November 2017

Arnold - Sylisation Toon Shaders & Cartoon FX, Override Sets & Stand Ins's

Stylisation Toon Shaders 

I'm really glad to know that there is a way of achieving this kind of stylized effect within Arnold. Though it seems like I'd need to have a custom texture for each segment of this object in order to retain greater control over the effect. 


Below is the node graph necessary to achieve the effect above. 


Override Sets

This technique greatly reduces render time within Arnold, in essence, being a workflow optimisation, allowing you to render out smooth without having to manually set each object's subdivision. 






Stand Ins's

Again, this is another way of reducing the amount of processing power it takes within a scene, in this case, when the need arises to display multiple instances of an object. 


Importing the exported ASS file. This file is created by selecting the object, going to "Arnold/StandIn/Export" with the object selected.


The image below perhaps best displays the power of stand ins. Rendering something like this would be incredibly intensive if the object was merely duplicated. Instead, when using stand ins, it drastically reduces the render time whilst allowing a vast amount of objects to be displayed.


Wednesday, 11 October 2017

Arnold Sessions 01

I found this selection of tutorials invaluable to understanding the differences the Arnold renderer has to offer over 2016's Mental Ray. There's a real breadth of changes which I'm still yet to decide if I'm entirely on board with. Though I must say, they have made the process of creating convincing looking skin look simpler and more intuitive, and there's no denying the sheen it adds to materials. Plus there's a lot of customisation options in there which really do invite further experimentation.


AO With Wireframe


Detective's desk with aiStandard 

In particular, the addition of a "roughness" slider in the material options really surprised me. Allowing light to react differently depending on how rough the material is in "reality", It really invites the notion that you're not simulating the materials anymore, but rather, actually using them.


Arnold Sub Surface Scatter

Friday, 19 May 2017

CG Toolkit Submission: Film Reviews, Maya Tutorials & Sculpting

World Animation Film Reviews


Lighting & Rendering

Pipeline 1: UV Layout & Maps

Pipeline 1: Spine & Skinning

Pipeline 1: Body Rigging

Pipeline 1: Facial Rigging (Part 1)

Pipeline 1: Facial Rigging (Part 2)

Sculpting Class

Dope Sheets

Pipeline 01 - Part 6: Adding Teeth & A Tongue

This is how far I've progressed with JPJ. I'm obviously retreading things I've completed in my Olga model at this point, but I want to make sure he's complete too, regardless of missing the deadline. Once he's done I'm going to go back to work on Olga to work out and residing issues. 


World Cinema - "Kubo And The Two Strings" (2016) - A review

Fig 1. 
"Kubo and the Two Strings" (2016) dir. Travis Knight, produced by Laika Studios, centering on the titular "Kubo", a young boy who leaves his distant cave (and sickly mother) to go to town and perform for it's folk every day. Events kick off when Kubo stays out late one day in order to attend the villages "Bon Festival" - a festival honouring the dead; disobeying his mothers pleas in the process, which, as it transpires, turns out to be something he should have listened to. At sunset, Kubo is attacked my his mother's ghostly sisters, as she is forced to protect him with her last ounce of magic, sending him to a distant land...and his journey's start.

Fig 2.
What makes Kubo so enthralling is it's want to dispense with quickfire editing that seems to be ever present in contemporary children's entertainment. "There is a lyrical quality to the writing, which is a refreshing alternative to the slapdash slang assault of many family films." (Ide, 2016)  Kubo makes a point of making the audience wait, and as such, shot's frequently have that alluring quality that invites the eye to inspect each and every artisinal quality the film offers. And, if anything, that's the qualifier that best suits this film, for everything is truly bespoke. Aided by a myriad of new techniques, making this a tremendously ambitious affair and Laika's (and Travis') "most ambitious project his company has attempted, pushing the envelope of 3D printing in animation to new levels" (Giardina, 2016). It's such a treat to find a film that truly delivers on what it promises, on all levels including story. And that seems to stem from Travis' somewhat omnipresence on the project. Perhaps the quality of writing stems from that? Travis himself mentions "I wanted to approach [the subject of death] with sincerity and honesty," says Knight, who suffered his own loss in 2004, when his brother died in a tragic diving accident." (Giardina, 2016) and indeed the fact that this is such a personal overall theme seems to corroborate the immense quality of the film.

Fig 3. 
Laika's previous films, "Coraline" (2009), "ParaNorman" (2012) and "Boxtrolls" (2014) all carry this quality however, and it really seems as though the studio is going from strength to strength, in fact  "Laika's first film release was 2009's Coraline, which was nominated for an Oscar and grossed $124.6 million worldwide. Its second movie, 2012's ParaNorman, also was Oscar nominated and grossed more than $100 million. Ditto its third, 2014's The Boxtrolls." (Giardina, 2016) And it's really their knack for imbuing their properties with an interesting mix of classic stop motion work (in the vein of Harryhausen) with new techniques that afford them an incredible amount of flexibility in their workflow.

The bespoke design work features incredibly attention to detail. In one sequence, where Kubo and co journey over the "Long Lake" in a ship made of leafs, the design crew mention having "to map every leaf — thousands of them, each individually laser-cut and about the size of a human thumbnail — and reproduce the exact same pattern on both ships, so they'd match from shot to shot within the film. It's a lot of effort for something most people wouldn't notice. "God knows," Pascall sighs, "there are easier ways to make movies." (Robinson, 2016) But for Laika, and certainly Knight himself, easier ways aren't as worthwhile. It seems even during this projects inception Knight knew what an undertaking it would be. Knight, " A sucker for fantasy and a fan of Japanese culture" (Giardina, 2016) admits that "I bit off more than I could chew" (Giardina, 2016) though this isn't a problem. With critics and audiences alike serving as proof that the gamble paid off.

The distinct flavour possessed here isn't wholly 'of' any particular culture, although the film's director was a self confessed fan of Japanese culture, and the story presents a melancholic and mature take on the themes of loss and acceptance that evoke the complexity and maturity on display in Studio Ghibli animations. This represents a heady mix of Japanese influences and American sensibility, though it's sensitivity and patience can definitely be ascribed to the works of Ghibli.

Fig 4.
"Kubo and the Two Strings" is a rare treat. One that is distinct and measurable based on the sheer effort poured into it. The techniques on display here coupled with attention to detail make this feature an industry benchmark, throwing up grand notions of Laika stepping up to become this generations 'Pixar'. Whatever happens from here on, the audience wins.  


Bibliography

Giardina, Carolyn. (2016) "How 'Kubo and the Two Strings' Merged Stop-Motion Animation and 3D Printing (Plus a 400-Pound Puppet)" hollywoodreporter.com At: http://www.hollywoodreporter.com/features/how-kubo-two-strings-merged-stop-motion-animation-3d-printing-a-400-pound-puppet-955406 (Accessed 20/05/17)

Ide, Wendy. (2016) "Kubo and the Two Strings review – lyrical stop-motion tale" theguardian.com At: https://www.theguardian.com/film/2016/sep/11/kubo-and-two-strings-review (Accessed 20/05/17)

Robinson, Tasha. (2016) "Inside Laika studios, where stop-motion animation goes high tech" theverge.com At: https://www.theverge.com/2016/8/18/12500814/laika-studios-behind-the-scenes-kubo-and-the-two-strings-video (Accessed 20/05/17)

Illustrations

Fig 1. Kubo Poster. [image] At: http://cdn.collider.com/wp-content/uploads/2016/04/kubo-and-the-two-strings-poster-the-far-lands.jpg (Accessed 20/05/17)

Fig 2. Kubo and Monkey. [image] At: http://www.beliefnet.com/columnists/moviemom/files/2016/08/kubo-and-monkey.jpg (Accessed 20/05/17)

Fig 3. The Sisters. [image] At: http://www.indiewire.com/wp-content/uploads/2016/08/kubo-the-sisters.jpg?w=780 (Accessed 20/05/17)

Fig 4. Kubo with wings. [image] At: http://www.rotoscopers.com/wp-content/uploads/2016/03/FB_IMG_1457541105678.jpg (Accessed 20/05/17)

World Cinema - "The Secret of Kells" (2009) - A review

Fig 1.


"The Secret of Kells" (2009) produced by Cartoon Saloon and dir. Tomm Moore & Nora Twomey and nominated for the Academy Award For Best Animated Feature is an Irish animated feature that centers on a young Monk, Brandon, living amongst the walled community of the Abbey of the Kells, under the watchful eye of his circumspect uncle, Abbot Cellach. The boy, an apprentice at the scriptorium of the monastery, hears tell of Brother Aiden and his masterwork, the - as yet - unfinished Book of Kells, becoming embroiled in the plot further when a fleeing Aiden (and feline sidekick Pangur Bán) arrives at Kells after a raid on his own settlement, sending Brandon on a quest that ultimately sees him battling darkness itself, facing up to Viking warbands, as well as befriending forest spirits and perhaps even finishing the fabled Book of Kells.

Cartoon Saloon's other films include "Song of the Sea" (2015), "Skunk Fu" (2007), "Puffin Rock" (2015) & "The Breadwinner" (2017) - to be released - ; a selection of stellar 2D animation, with Song of the Sea bearing the most similarities in terms of style, with that of The Secret of Kells. Speaking of both The Secret of Kells and Song of the Sea, Brendon Connelly, writing for Den of Geek says "One was a very good film, the other was a genuine masterpiece. Maybe Cartoon Saloon will soon become as widely known and well-loved as Pixar and Studio Ghibli." (Connelly, 2015) and it certainly seems as though the method in which Cartoon Saloon creates its properties with generates the feeling of almost studio level 'auteurship' that early Pixar films had in spades. 

Fig 2.

Roger Ebert surmises the wistfulness of the nature of this tale by reconciling it with his own experiences whilst travelling in Ireland. "The studio sent a car to ferry me and my cohort McHugh to the Dingle Peninsula. As we drove along, we crossed an old bridge and the driver said, "Leprechauns made their home under this bridge." We stopped for petrol, and I quietly said to McHugh, "He doesn't know you're Irish and is giving us the tourist treatment." "Ebert," said McHugh, "he means it." " (Ebert, 2010) He later pairs this with a discussion of the Forest Spirit present in "The Secret of Kells" commenting that "The fairy girl is quite real, as Brendan can see for himself. If there are any leprechauns, she no doubt knows them. If there are not, how does she know for sure?" (Ebert, 2010). In doing this Ebert hints at a notion, that this film presents its universe as something tangible, where myth and reality meld into something greater than the sum of its parts. Yes, monks worked on the Book of Kells, was one of them helped by a woodland spirit? No, most certainly not. But does it matter? Absolutely not.

The film derives its aesthetic from actual examples of illuminated manuscripts, and as such the style is consistent throughout as well as serving to levy limitations that keep the picture flat, albeit extremely dynamic. It is a smart choice that services the film well as it keeps things distinct and of a flavour unique to the property it is based on, and thus, uniquely Irish. This is an example of a film that derives much from its own artifice, and as such, there is a certain amount of credibility, and authenticity to this feature. Roger Ebert muses that The Secret of Kells "is a little like an illuminated manuscript itself. Just as every margin of the Book of Kells is crowded with minute and glorious decorations, so is every shot of the film filled with patterns and borders, arches and frames, do-dads and scrimshaw images. The colors are bold and bright; the drawings are simplified and 2-D. That reflects the creation of the original book in the centuries before the discovery of perspective during the Renaissance." (Ebert, 2010) and continuing this discussion, "As for the look, imagine the flat abstractions of nature found in Celtic manuscripts and jewelry coming alive on the screen.  The film has a design that sets it apart from art from other parts of the world.  It is as distinctive looking as Persian miniatures or traditional Japanese block prints." (Cohen, 2010). In acknowledging these guiding principles in the overall look of the film it is impossible for it's roots not to be felt in every watch. And that's just the imagery.

Fig 3.
The choice to source an Irish voice cast also adds to the authenticity felt here, to the extent where sometimes lines can get lost in the mix to the unfamiliar ear. Yes, accents don't give way to accessibility, for to do so would sully what is effectively a cultural curio. In essence, the fact that this is Irish is intrinsic, and something that is felt on every watch. Marking out "The Secret of Kells" as an important first feature film for this studio, perhaps having some semblance of importance that "Toy Story" (1995) held for Pixar.

Bibliography

Connelly, Brendon. (2015) "Wolfwalkers: first pics of new film" denofgeek.com At: http://www.denofgeek.com/us/movies/wolfwalkers/250459/wolfwalkers-first-pics-of-new-film (Accessed 19/05/17)

Cohen, Karl. (2010) "'The Secret of Kells' - What is this Remarkable Animated Feature?" awn.com At: https://www.awn.com/animationworld/secret-kells-what-remarkable-animated-feature (Accessed 19/05/17)

Ebert, Roger. (2010) "The Secret of Kells review" rogerebert.com. At: http://www.rogerebert.com/reviews/the-secret-of-kells-2010 (Accessed 19/05/17)

Illustrations

Fig 1. The Secret of Kells Poster. [image] At: http://www.impawards.com/2010/posters/secret_of_kells_ver2.jpg (Accessed 19/05/17)

Fig 2. The boy and the spirit. [image] At: http://cdn.collider.com/wp-content/uploads/the_secret_of_kells_movie_image-1.jpg (Accessed 19/05/17)

Fig 3. The Raid. [image] At: http://cdn.collider.com/wp-content/uploads/the_secret_of_kells_movie_image-9.jpg (Accessed 19/05/17)