Friday, 29 April 2016
Germ Warfare
Just in the nick of time!
Wednesday, 27 April 2016
Fantastic Voyage - Germ Warfare Pre-vis
Okay, so here's a playblasted Pre-vis for "Germ Warfare". I'm well on my way at this point I think. Today's goal is to paint the environments textures and to sort out the lighting. Then begins the rendering process. I'm also quite happy with the edit on this pre-vis, so I think I'll drop the final rendered images into a bin on premiere and swap them onto the timeline. (Then get to work on the soundscape proper)
I've got two computers on the go at the same time to improve my chances of getting everything rendered overnight. It'll be a tough couple of days, but I'm throwing myself at this. Let's get this done!
To battle then!
Thursday, 21 April 2016
Fantastic Voyage - Bacteria skinning progress and walk cycle test
Here's an update on my bacteria model. It's skinned (much easier than my previous model thankfully) and I've made a simple walk cycle. I've made it slow, as these things will ultimately be shown rather big, compared to my soldier (there will be smaller versions that I'll "speed up").
I also tried to experiment on how the bacteria will be framed in shot, just to emphasise...size.
Next on my list is alternate heads for my soldier, animated textures for his face, sorting the "rivet" feature out so that I can pin his buttons to his jacket without them sliding off into oblivion. By the end of this weekend I'll have a CG previz complete, with additional shots. That's the plan anyway.
Ciao.
I also tried to experiment on how the bacteria will be framed in shot, just to emphasise...size.
Next on my list is alternate heads for my soldier, animated textures for his face, sorting the "rivet" feature out so that I can pin his buttons to his jacket without them sliding off into oblivion. By the end of this weekend I'll have a CG previz complete, with additional shots. That's the plan anyway.
Ciao.
Fantastic Voyage - PVT. Collis finished textures and walk cycle test.
PVT. Pen is finished, more or less. (The less being his actual face!).
Here's a quick walk test just to see if any elements of my model were left behind during the skinning process. It seems as though I've been successful. Though I've had to disable the buttons for now, until I can work out how to make them stick to the mesh, rather than travel straight through it as soon as any element is moved.
Next I've got to set up the facial animation textures, and work out what expressions I will need. Luckily he doesn't speak, so all I will need is a collection of expressions that can be switched between at the right moments.
I'm skinning my monster today, which should be a considerably easier feat that this was as there is no face to worry about, and no buttons either. Phew.
Ciao.
Next I've got to set up the facial animation textures, and work out what expressions I will need. Luckily he doesn't speak, so all I will need is a collection of expressions that can be switched between at the right moments.
I'm skinning my monster today, which should be a considerably easier feat that this was as there is no face to worry about, and no buttons either. Phew.
Ciao.
Monday, 18 April 2016
Fantastic Voyage - PVT. Collis Maya progress
More progress has been made with PVT. Pen. Here's a few stills detailing his smoothing and UV. I've also included the texture painting, complete with UV outlines. Really happy with how this one went, I've managed to minimize visible seams, and even hide them in smart places.
Next on my list is the rig, which I am making now.
Better get on with it :)
Sunday, 17 April 2016
Fantastic Voyage - PVT. Collis rough maya modelling
I've made the head separate from the body so as to be able to swap them out when it comes to showing the other soldiers in the portmanteau sections of my animation.
More posts to come, just painting his textures up at the moment, and considering on whether to put Indiana Jones on in the background as I work.
Choices.
Friday, 15 April 2016
Fantastic Voyage - Bacteria texturing complete
So here's the finished texture for my bacteria. I've still things left to do in order to finish this (bump mapping to add depth to the 'rusted' areas of the texture.
Otherwise I'm happy with this and will move on to the skinning process henceforth!
Ta ta.
Subscribe to:
Posts (Atom)







