On Phil's recommendation, I've looked into the Postmodernist aspects of Kill Bill.
If there's one thing I can say about the movie, as with all of Tarantino's attempts - and in particular his later ones post Kill Bill - it's that, this is a patchwork pastiche. Taking elements from things he enjoys, or is inspired by, and re-appropriating them, as seems to be the way in contemporary art. What's unusual for him, and indeed, what opened the floodgates for other creators, is his use of ephemera and influences not usually aligned with Cinema.
I've found an interesting presentation on the subject-
As well as some relevant quotes and blog posts.
"Taratino makes non-linear films, sometimes, which break away from "traditional" narratives to some extent. He also references other films and other media in his film-making, using chapter titles (Inglorious) and numerous cartoon and comic references (Kill Bill) both in dialogue and visually." Source
http://hitchikercinema.blogspot.co.uk/2009/07/kill-bill.html
https://somefilmsandstuff.com/2014/01/28/kill-bill-volume-1/
http://leahmoriyama.blogspot.co.uk/2009/03/final-paper-kill-bill-post-modern.html
And even a book with a few chapters dedicated to the subject.
It definitely makes for interesting reading, if only to showcase how varied Tarantino's tastes are, and how effective he is at weaving them all together to form a cohesive 'whole' that is readily identifiable to the audience. Coupling this with Postmodernism makes absolute sense, as what Tarantino is effectively doing is fusing different cultures/arts together, reusing them, and making something new and paradoxically old at the same time.
Personally, I think he's gone off the rails a little bit as of late, but Kill Bill Vol.1 was my first exposure to his work, and remains my favorite of them.
Monday, 26 September 2016
Maya - Character Posing 02
I've been tinkering away with more character poses, ready for the next Maya class with Alan. I've tried to steer away from generic poses, and instead sought out ones that, although - hopefully - readily identifiable, are also distinct.
I particularly love the Flamenco dancer and the creeping pose, which, yes, is straight from Scooby Doo.
I'm going to work on a few more, purely because it's been fun doing them.
Until next time. Ciao.
Thursday, 22 September 2016
Maya - Character Posing
I'm loathe to repeat the dreaded "Superhero Landing" but...I did. I really enjoyed posing this model, especially playing with the facial rig, which - I think I've evidenced - brings a bit more life to this pose.
Wednesday, 21 September 2016
Narrative - Conflict, End Sentence & My roles at Sugar Cube.
Fresh off of yesterday's briefing - in which we selected our criteria for the project (see below) - our group (Sugar Cube. Studios) dished out roles/group responsibilities to one another. I think we handled the division of roles in a level headed manner, and smoothly; ultimately it was absolutely pleasing to watch this team come together and fill roles. Each of us had our immediate 'go to's' (mine was Screenwriting - which I was extremely happy to get).
I'm really looking forward to getting stuck into the meat of this project.
I'm really looking forward to getting stuck into the meat of this project.
The encompassing blog post from Sugar Cube. Studios can be found here.
Thursday, 15 September 2016
Wednesday, 31 August 2016
New banner design.
Hey, so with the new year approaching I thought it best that I give the ol' blog a lick of paint.
Leapfrogging from our rather in depth discussion on branding for Sugar Cube. Studios, I figured it was high time I actually get mine 'right' this time around.
So, there's a little bit of daftness at play here, a little tragedy, and a giant fire breathing lizard. As for the big lizard itself, there's some nice bleak comedy in his expression. Maybe even pathos to the right viewer.
I used Sketchbook Pro for the painting, and Photoshop for the more graphical elements here (text, ident etc.) and on the whole I think I'm becoming a bit more confident with painting. Some of the brushes in Sketchbook in particular are exceptionally on point.
Anyway, I'll be tinkering away on things up till first day back, where I'm sure I'll quickly become embroiled in some massive project, start ripping my hair out and develop a taste for espressos and trance music.
I'm sure it'll be fine.
Ciao.
Leapfrogging from our rather in depth discussion on branding for Sugar Cube. Studios, I figured it was high time I actually get mine 'right' this time around.
So, there's a little bit of daftness at play here, a little tragedy, and a giant fire breathing lizard. As for the big lizard itself, there's some nice bleak comedy in his expression. Maybe even pathos to the right viewer.
I used Sketchbook Pro for the painting, and Photoshop for the more graphical elements here (text, ident etc.) and on the whole I think I'm becoming a bit more confident with painting. Some of the brushes in Sketchbook in particular are exceptionally on point.
Anyway, I'll be tinkering away on things up till first day back, where I'm sure I'll quickly become embroiled in some massive project, start ripping my hair out and develop a taste for espressos and trance music.
I'm sure it'll be fine.
Ciao.
Sunday, 28 August 2016
"MEAT-MAN VS. ANGLO-MOTH" Digital Painting

I've been slowly tinkering away with a separate blog project, writing for and running the-werd.com which I must admit, has taken a lot of focus over this summer holiday.
But I've been anticipating a chance to produce a 'quick n' dirty' digital painting, and finally had the perfect opportunity! - in the form of a birthday gift.
This took about 2 hours, and was made for a fan of classic monster movies and kaiju films.
Hello by the way! I'm back, and thoroughly looking forward to getting back to uni.
posted from Bloggeroid
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