Sunday, 17 January 2016
Raiders of the lost ark - Like for like storyboard
I had a lot of fun going over Raiders again, particularly because I think it's shot impeccably. Most of the shots are long and sustained, giving the characters a focus I think a lot of newer action cinema lacks.
I've chosen to focus on the bar scene where Indy reunites with Marian, after what we are left to believe is a long time. It's a fun scene and I'm a big fan of the dramatic lighting, in particular the way in which Indy's shadow is cast on the wall.
Labels:
CAA,
likeforlike,
script to screen,
storyboard,
uca,
year 1
Thursday, 14 January 2016
Flash - Abstract smell animation
It is dubious as to whether this represents the smell of Orange all that well, though I think that with extension and a little more work I can get it "there".
Still, it's kind of mesmerising.
I want to stop looking, honest.
Wednesday, 13 January 2016
Adobe Audition 01 - Roar practice
I've only ever used audacity to record and mix various sound projects, so coming to Audition was a mixed bag, on the one hand its features were familiar enough that I knew roughly what I was doing, but then theres the coming to terms with a new layout, happily I can then say that the layout is much better than Audacity. Much more user friendly.
If you haven't already guessed, I took the new Godzilla roar to mind when creating this.
It certainly differs from the majority of my recorded stuff.
Monday, 11 January 2016
Maya Tutorial 09 - Tileable Textures & Substance Materials
After touching upon tileable textures with Jordan last year, it was nice to have a refresher and to dive into the technique a bit more.
I'm really impressed with the creation of such textures, and the application of bump maps and specular variations of imagery, to make things that much more impactful.
Discovering the substance materials was handy, if anything, to see how textures can be created within Maya.
Friday, 8 January 2016
Adobe story - The Lost Boys (1982)
I need to watch this again.
For those of you who haven't watched The Lost Boys, go and change that. This probably isn't the best advert for it. Buuuuuuuuuuuuuuuuut...
Just trust me.
Character Design - 01
![]() |
| Chubby Hitchhiker Hulk |
![]() |
| Swamp-thing Hulk |
![]() |
| Simplified Hulk |
The importance placed on shape and character cannot be understated, and It was eye-opening to see how much of an effect a triangle in the right place can change the way your character is viewed.
Thursday, 7 January 2016
Soundscape image selection
Whilst the start of a project can be a time of apprehension, confusion and palpitations - I remain quite excited by the prospect of these three images. I guess that is the power of the mysterious blue box?
The first, on initial inspection, strikes me as something very lovecraftian, something of the deep, perhaps subterranean though perhaps not.
I struggle with this one, perhaps to resist becoming too dark in thought, but from distance it looks as though lost souls are vying to escape this shape. Although it is colourful my mind has already decided that it is an eerie sight. Some weird Miasma floating in the sky.
I am reminded of a cracked LCD screen, its contents bleeding out to form this patternation. Though there is something insectile about it also.
I'll be fleshing these thoughts out further, I know better than to immediately trust first impressions, though they do indeed offer a fertile starting place. Ideation incoming!
Subscribe to:
Posts (Atom)











