And finally, the last design, but by no means the least. Somewhere along the line I ended up creating a mechanized vulture, or at least, what I assume to be.
On the whole this has been a thoroughly enjoyable experience.
Now, I'm all set for tomorrow (fingers crossed).
Bring it on!
Showing posts with label summer project. Show all posts
Showing posts with label summer project. Show all posts
Friday, 18 September 2015
Thursday, 17 September 2015
Structure Development
Although I'm most happy with the structure thumbnails I produced for the summer project, this did mean it was hard to decide which design to progress with.
I settled on number 11. The first design in the structures experimentation.
I experienced the same apprehension at changing the shape of the initial design, merely because I was quite happy with the shape.
I think what ultimately happened is the blending of both the organic and man-made structures. I certainly feel like this could be some kind of dried up husk of a giant creature that has since been used as a form of shelter. And looking at it reminds me of something Jean Giraud (Moebius) would have produced, which I'm doubly happy with.
Creature Development
As I was already quite keen on the original design of this entity, I didn't feel the need to embellish it too much.
Indeed, I have used the original outline in the development, figuring to myself that the paramount thing was to work out what the creature would look like from the front, and additionally the way the skin of the creature would look with shadow, figuring out the dips and ebb of the skin.

You can tell I'm not a big fan of splashing too much detail, as I seem to enjoy leaving a little sense of ambiguity here and there.
Indeed, I have used the original outline in the development, figuring to myself that the paramount thing was to work out what the creature would look like from the front, and additionally the way the skin of the creature would look with shadow, figuring out the dips and ebb of the skin.

You can tell I'm not a big fan of splashing too much detail, as I seem to enjoy leaving a little sense of ambiguity here and there.
Machine Design 21-30
Having fallen behind, I think I'm going to have to make a decision and get to the development stage. Although I didn't make 101, I've enjoyed the process, and seeing the random stuff the silhouette method allowed me to create.
Here's some machines for your visual digestion.
Next up is idea development!
Wish me luck.
Here's some machines for your visual digestion.
Next up is idea development!
Wish me luck.
Monday, 14 September 2015
Structure Design 11-20
Following the last post regarding creature design, these 10 focus on structures.
I don't know if I've consciously tried to blur the lines between machine, creature and structure. But each of my designs seem to have multiple applications.
That's either a good thing or a bad thing right?
Anyway, enough jabbering.
I don't know if I've consciously tried to blur the lines between machine, creature and structure. But each of my designs seem to have multiple applications.
That's either a good thing or a bad thing right?
Anyway, enough jabbering.
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11-20 Structure designs |
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15 w/colour |
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11 w/colour |
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12 w/colour |
Wednesday, 9 September 2015
Creature design 1-10
Images 1-10 of the summer project. Here i've decided to utilise the silhouette of the given objects in order to create interesting shapes for creatures/robots/transient designs.
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