Monday, 16 November 2015

Gyro, Shard experimentation thumbnails + colour comps 122 - 153

Now I have begun to think about the skyline of Gyro, and further to the point I made last post re - modular landscapes/buildings, I have postulated that these buildings or "Shards" would effectively plug into uniform shaped cradles so as to maximise the difference in buildings at any given time.

I will be experimenting further with this as to me, it is an idea too silly and big, not to explore.












The first set of buildings will serve as housing structures, whereas I intend the second batch to serve as boutiques and "vertical bazaars". Later on I will incorporate further things to signify this distinction. 

Anyway, back to it! 

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