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Tuesday, 4 April 2017

Sculpting class - Hellboy progress

I feel like I made great progress in today's sculpting session. I'm really starting to understand the workings of how to sculpt broadly first and then hone in the details afterwards. This has been particularly useful in building my understanding of 3D shapes in general. Especially as this is the first time I've ever sculpted. 

Monday, 3 April 2017

Whatever Happened to Olga Mesmer? - Olga face development

Whilst thumbnailing sort of aimlessly for a while, seeing what I could come up with whilst looking at Olga's original appearance and thinking back to what sort of complexity I wish to see from the model, I drew something that instantly called to me. 



After this, I took another look at the hair thumbnails I produced earlier on the weekend and applied them to this newer version of Olga. I'm veering towards #2, #10 & #11.




Whatever Happened to Olga Mesmer? - Logo design

I wanted to re-brand the project after, what I perceive to be my poor attempt at it in the interim crit. So I went back to those old pulp covers and tried to recreate their aesthetic in their logo. 

This comprised of - 

Graphical Text (sometimes with a kind of 'cut out' effect). 

Slightly washed out colours. 

Fading. 

I think I've definitely achieved that 'pulpy' look I wanted to exploit, whilst also keeping things simple and graphical. Of course, I seem incapable of creating a logo without spheres featuring prominently, but here, I at least feel it is justified, as Olga is a child of two planets. And roughly, these planets represent Earth & Venus.

Adaptation B - Reflection and Ideation.

After having a chat with Alan last week, I've realigned my goals for this project into something more realistically achieved. 

This all starts with nailing the design for Olga, and below is my brief notation on where I would like to go with that. As well as some preliminary sketches. 





Thursday, 30 March 2017

Pipeline 01 - Facial Rigging 04

I'm progressing quite well with this bunch of tutorials. Despite the intricacy of what's involved I am finding them a nice challenge.


Pipeline 01 - Facial Rigging 02 & 03

Just a quick update on my Facial Rigging progress. I've nearly completed the first chunk of tutorials, detailed below. 



Very much looking forward to applying this mouth ribbon to my model.

Wednesday, 29 March 2017

Pipeline 01 - Facial Rigging 01

     

I finished the first part of the Facial Rig tutorials last night, and here's how it looks. The model itself is starting to feel like there's a character there, even more so than before. So it seems a treat to be the one causing this. I'll be settling down on these to focus on Adaptation B next.