Friday, 30 October 2015

Weight, time and movement in Flash.

Moving on from the morphing tutorials from the previous session, we were tasked with portraying a convincing representation of weight, time and deformation within Flash. 
 
 
Weight and deformation.


Weight and deformation with secondary object.
Inevitably this will become a dinosaur.

I wasn't obsessed with them before this course, honest :)

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